A couple of chapters back we went over the
Basic Action Number System and added the Insurance bet. This is another set of numbers with the same Theory: The numbers being spread practically even all around the wheel.
However, in this sequence we'll start with higher initial wagers and then move into an Up and Pull betting method. I am going to be talking in terms of your chips being valued at $1, but naturally you can adjust your bets to coincide with your Session money and make their value 50~, $2, $5, or a combination of fives and ones for the 'off bet' approach.
I hate to keep reminding you but my friend Reed N. Doze has a nasty habit of reading a few lines and then dozing off so I wanna be sure he doesn't forget: This Money Management method can be applied to the Basic Action Number System.
I know this message has been repeated, but it's essential that you realize that these
Money Management methods are interchangeable with each variation off of a basic play.
Since I have the attention of Reed N. Doze for a few pages, it'd be wise to tell you that this may be the system that you inside players may take a shine to. Think you'll like it the idea is similar to the basic play, except the numbers to be covered are as follows:
Name |
Numbers |
Amount of Bet |
1. Bucket Bet |
0-2-00 |
2 chips |
2. Double Street |
4-5-6-7-8-9 |
3 chips |
3. Quad Bet |
10-11-13-14 |
2 chips |
4. Quad Bet |
26-27-29-30 |
2 chips |
5. Double Street |
31-32-33-34-35-36 |
3 chips |
That's an outlay of 12 chips and you've covered 23 numbers out of 38 leaving fifteen blanks. The idea is still to minimize the chances of that ball finding a place to land and that is accomplished by these patterns.
In fact, only three of these numbers have as many as 2 open clicks between that number and another live one. They are 0 15 36. But in each case where there is two open clicks on one side, the other side is covered with no open clicks. Here is the breakdown by number:
ACTION NUMBER |
NUMBER OF OPEN CLICKS EACH SIDE |
0 |
none and one |
00 |
one and none |
2 |
none and none |
4 |
one and one |
5 |
one and one |
6 |
one and one |
7 |
none and one |
8 |
one and one |
9 |
none and one |
10 |
none and one |
11 |
none and none |
13 |
none and one |
15 |
none and two |
26 |
none and none |
27 |
none and none |
28 |
none and none |
30 |
none and none |
31 |
one and one |
32 |
one and one |
33 |
one and one |
34 |
three and one |
35 |
none and one |
Notice that six of the numbers (2 11 26 27 28 30) have no openings on either side. You're pretty well protected with this breakdown and have made it mighty tough for that ball to find an opening.
Okay, there are the numbers and the basic information. So before you move to the next chapter, be sure you've memorized them. This is important so don't cheat and think you'll come back and memorize them later on. Do it now!
In fact, it is so important that I hope one of you will nudge Reed N. Doze and wake him up. When he gets to the casino, one little blink of the eye, one little mistake and you could blow the whole system.
Memorize those numbers and the amount of chips for each grouping.
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